Next Week
And with that, this Season of Rogue Trader comes to a close, and the torch passes on to Boom for some Chronicles of Darkness™
As the stated thang is Hoonters, please find below two versions of interactive character sheets you can use if you have a smartphone or pad that can accommodate it (thanks MrGone!):
2-page interactive
4-page interactive
Gratifications!
Experience Points
Rogue Trader:
300 = Successful initial colonization of Chauvenum
200 = Preserved the Olla lineage as Colonial Representative
200 = Successful extraction of Lunar-Class Cruiser “Fleeting Horizon”
Total XP Gain: 700
Total Current XP: 4,800
Deathwatch:
800 = Secured Psi-Titan against the Forces of Chaos
400 = Successful assault in High King’s castle
200 = Preserved the Auto-Temple
Total XP Gain: 1,400
Total Current XP: 33,960
Renown and Profit Factor
Rogue Trader:
4 = Current Colony Value (Chauvenum)
3 = Calixian Mechanicus is grateful for the discovery and return of a Titan Maniple from the Divisio Mandati
2 = Calixian Administratum notes the execution of the Warrant’s clause to its satisfaction
2 = Fame spreads as word of the successful engagement of the Sons of Malice reaches Footfall and Port Wander
-4 = Colony Investment Cost (Ecclesiastical)
TOTAL PROFIT FACTOR GAIN = 7
TOTAL PROFIT FACTOR = 55
Deathwatch
2 = Successful engagement in Zone Mortalis conflict against the forces of Chaos
1 = Temple to the Emperor preserved
TOTAL RENOWN GAIN = 3
TOTAL RENOWN = 54
Talent Gains
Rogue Trader:
- Gain Enemy (Sons of Malice)
- Gain Peer (Cult Mechanicus); if you already have this Peer Group, increase the Peer value by 1
Deathwatch:
- Gain Rival (Alpha Legion)
Nemeses Updates
Orks of Undred-Undred Teef:
Kaptin’ Morgaash Kulgraz, Warboss of the Wurldbreaka
Big Mek Nitro Blasta, Dakkameister of the Gunzilla
Nemesis Points gained = 0 Points
Total Current Nemesis Points each= 0 Points
Current Infamy = 80
Forces of Oculax:
Oculax the Unchanged, Master Sorcerer and Augur of the Red Cyclops
Fabius, Lash of Fulgrim and Aspiring Champion
Vocius Praeconi, Vox Domini and Aspiring Champion
Laurus, Butcher of Molech
- Engaged with Kill-Team = +1 Nemesis Point
- Purchased 1 Fate Point each = -10 Nemesis Points
Nemesis Points gained = -9 Points
Total Current Nemesis Points each= 2 Points
Current Infamy = 60
Outstanding and Extant Endeavours
While these are the current scales of the Endeavours you have and know, you are always free to expand or cut back on them as you will. Also due to the nature of Rogue Trader, Achievement Points are the name of the game, and we’re sort of stuck with them, unlike Deathwatch, wherein Kill Markers (their equivalent) can easily be ignored
Greater Trade (Mining) Endeavour = Exploit the minerals of the Serpent’s Cradle
Currently at 250/500 = Needs to find brokers and front-end operation contacts
Potential Award = 5 Profit Factor
Greater Military (Naval) Endeavour = Find and destroy a Slaughter-Class Cruiser = ENDEAVOUR FOR COMPLETION!
- Base Components
- Find and destroy a Slaughter-Class Cruiser = COMPLETED
- Report in to Imperial Navy Authorities for recompense = TO BE ADDRESSED
- Optional Components
- Allow Armstrong to destroy the Slaughter-Class Cruiser = COMPLETED
Potential Award = 3 – 5 Profit Factor
Colonies
For more info on what the terms in the planetary profile means, please refer to Stars of Inequity
Chauvenum (Profit Factor Value 4)
A relatively obscure Feudal World discovered by the Explorator Fleets of Archmagos Mortigen Hale, it was claimed by their allies in the De Laurant Dynasty and it remains to be seen if any value can be drawn for this backwater planet
Type = Ecclesiastical (If Colony’s Order value will decrease, you can choose to decease Piety instead; Start with Cultural Improvement Upgrade)
Representative = Colonial Representative (reduce Complacency losses by 1, to a minimum of 1)
Representative Leadership = 4 ( +0 on Profit Factor Value)
Representative Trait = Beloved ( +1 to Complacency)
Size = 1
Complacency = 3 (Placated)
- Base Colony Value = 1
- Representative Trait = +1
- Colony is Pious = +1
Order = 3 (Orderly)
- Base Colony Value = 2
- Colony is Pious = +1
Productivity = 4 (Productive)
- Base Colony Value = 1
- Mechanicum Station = +1
- Colony is Orderly = +2
Piety = 4 (Pious)
- Base Colony Value = 2
- Ecclesiarchy Mission = +1
- Cultural Improvement = +1
Profit Factor Value = 4
- Size (1) = +1
- Colony is Placated = +1
- Colony is Productive = +2
Hard Infrastructure:
Transport = 0
Power Network = 0
Water Management = 0
Food Production and Distribution = 0
Communication = 0
Support Upgrades:
Ecclesiarchy Mission (1) = +1 to Piety; Explorers gain a +10 to tests to rouse the locals, provided they appear sufficiently pious
Mechanicum Station = +1 to Productivity
Cultural Improvement (Piety) = +1to improved Colony Characteristic
Next Season in Rogue Trader:









See you next season!